Following Fire and Water tech is the Air tech. Check it out.
Shizam. Air tech gives you a bonus to your agility. Many air spells hit all targets, and junctioning other elements with air can give you the ability to cast spells on multiple baddies.
Gust of Wind: Deals weak air damage to all targets. This works great against groups of flying enemies.
Air Constrict: Tighten air around a target to paralyze it. This disable works on really tough monsters.
Hurricane: Deals a good amount of air damage to all targets. Great for crowd control. You should only use this spell on individual monsters if they are weak to it.
Aerokinesis: Deals massive air damage to all targets. This is the only kinesis that can hit all targets. Aerokinetic characters become more spontaneous and outspoken, but they get bored quickly.
Flamethrower (+F): Deals fire/air damage and weakens fire resistance.
Lightning Bolt (+F): Zaps the hell out of something, dealing massive fire/air damage.
Healing Shower (+W): Heals all allies. Maybe this will get your party to stop bickering over who's on potion duty.
Ice Prison (+W): Deals good water/air damage and traps the target in a block of ice.
Sandstorm (+E): Blinds all enemies. Blinded enemies have a lousy hit rate.
Sand Shield (+E): Increases the defense of your entire party. This stat increase can stack, so you can cast it a couple times to beef your party right up.
Heat Cyclone (+F +W): Huge multi-element damage to one target. A discount ultimate spell.
Ash Wind (+F +E): Blinds and stuns all enemies. Also deals some fire/air/earth damage. Repeated castings of this can effectivly stun-lock all of the enemies.
Revival Winds (+W +E): Heals your entire party. Recovers allies who have been knocked to 0 HP.
Some unique air spells:
Bombard: Deals good air damage to all enemies. Also causes mass stun. This spell uses up a lot of mana, so you can't really spam it.
Wing Flap: Deals weak air damage to all targets. Fun fact, you can't use this skill if you're disabled.
Suffocate: Silences all targets. A popular spell with demons.
Fawt: A move that TheDave can unlock. When he lets this go, all enemies choke and die. Some become poisoned by the fumes, some get knocked out, some keel over and die immediately, while all of them are dealt air damage. Nasty.
I'll probably post a giant spell compendium later. It'll be an easy update: just copy-pasta.
Jan 4, 2008
Air Tech
Labels: skills