I'll cover the four basic elements and what they're capable of. Let's start with what seems to be ridiculously popular: FIRE!Roasty toasty! Fire gives you a bonus to your attack attribute. It also lets you light torches longer. Here are some fire spells:
Melt Armor: Deals damage and lowers physical defense. Great opening move.
Fireball: A fan favorite. It really deals the damage.
Flame Void: Deals massive damage, costs massive MP.
Pyrokinesis: The highest single damage spell in the game. A character with this can control fire. Characters that become pyrokinetic have a more aggressive attitude (yes, it changes the in-game dialog).
Steam Jet (+W): Deals fire/water damage and causes blind.
Twin Rova (+W): Deals massive fire/water damage. Kills most things in one hit.
Flamethrower (+A): Deals damage and lowers fire resistance.
Lightning Bolt (+A): Zaps things good. Massive fire/air damage.
Meteor (+E): Deals fire/earth damage. Impact from this spell stuns the target.
Fissure (+E): Opens a gap that swallows an enemy, killing it instantly. Even if they manage to avoid getting pulled it, they are still dealt fire/earth damage.
Heat Cyclone (+W +A): Huge multi-element damage to one target. Very mana efficient.
Magma Pit (+W +E): Chance to kill all enemies instantly.
Ash Wind (+A +E): Deals multi-element damage to all enemies, causing mass blind and stunning them all.
Below are some special fire spells that are unique:
Sunscortch: Deals more damage when used in direct sunlight.
Rage Flare: Extremely damaging spell that uses up a lot of mana.
Alicorn Lance (+E): Shoots forth a shimmering lance. Enemies struck by it take fire/earth damage and are covered in glittery dust. The dust reduces the target's armor.
Dec 1, 2007
Fire Tech
Labels: skills