Dec 3, 2007

Dynamic Dialog

Dynamic dialog is the fancy term I coined that basically means that the dialog changes depending on factors. Fancy, huh. It makes playing through the game more than once rewarding, as there are new punchlines and witty banter to be heard.


Most of the dialog doesn't actually effect game play, but it makes the dialog bits more enjoyable. The characters seem more developed. Stuff that effects dialog:

  • Element skill
  • How long it takes you to complete an area
  • If you help someone or ignore them
  • If you fail or succeed at certain encounters
  • Your character level
  • Items held
  • If certain people are in your party or not
There are probably a couple more I'm forgetting, but these are the major factors. How about some dialog for example? I'll grab a piece of text from the flooded caverns. After some swimming, Baru and Tsujin have a chat.

If both Baru and Tsujin have water skill- B: "Well, that was fun. Yay for water." T:"Isn't it awesome?"
If Baru has water skill but Tsujin doesn't- B: "Well, that was fun. Yay for water." T:"Swimming is for noobs. Like you! Oh burn!" B: "Hey. Don't make me throw water at you."
If Baru has no water skill but Tsujin does- B: "Blah. That was crap. I need to put more points in to water." T: "You noob. I've got some water skill... although I don't swim anyway."
If neither Baru nor Tsujin have water skill- B: "Blah. That was crap. I need to put more points in to water." T:"It's kind of a crappy element. We're better off with what we have."

A lot of the dialog is written like this. I think it makes things more interesting.