Dec 13, 2007

Water Tech

First I posted about Fire. Now, it's time for its polar opposite.



Stay frosty. Water skills are good for support and conservative damage output. You'll notice a few duplicate skills being repeated here, but I'll repost them anyway for the sake of completeness. And for great Awesome.

Healing Drops: Heals an ally and cures the blind bad status. This skill is very useful early game as you can save money on healing items and spend it on equipment. It's only really useful late game if you have a good Magic attribute.
Frost Bolt: Deals great water element damage. This spell is the most useful direct damage ability in some areas.
Siphon Mana: Drain MP from a target. This skill doesn't cost any MP to use, so it's both useful for recovering your mana pool and dampening your opponents.
Hydrokinesis: Deals massive water damage to one target. It doesn't deal quite as much damage as pyrokinesis, but it has a much better mana cost. Hydrokinetic characters are more coolheaded and sometimes pause to rethink the situation.
Steam Jet (+F): Deals fire/water damage and causes blind.
Twin Rova (+F): Deals massive fire/water damage. Yay for fire and ice.
Healing Shower (+A): Heals all allies. Argueably the best heal spell.
Ice Prison (+A): Deals good water/air damage and traps the target in a block of ice. Targets trapped in ice are paralyzed.
Quicksand (+E): Lowers the agility of all non-flying enemies. Using this gives you a much higher success rate to flee from a battle.
Rebirth (+E): Fully restore one ally. Heals all HP.
Heat Cyclone (+F +A): Huge multi-element damage to one target. Very mana efficient.
Magma Pit (+F +E): Chance to kill all enemies instantly.
Revival Winds (+A +E): Stabilizes critical allies and the entire party gets a slight HP recovery.
Prismatic Missile (all): Deals fire/water/air/earth damage in a very colorful display. Targets hit by this usually become confused.

Here are a few of the unique water element skills:
Diamond Dust: Deals some serious water damage to all enemies. This is the only pure water element skill that can damage multiple enemies.
Mana Field/Mana Aura: Increases the MP regeneration of the entire party. Lasts for the rest of the battle.
Mana Nexus: Give a huge amount of your mana to an ally. If you use this on yourself, you only recover a small amount of mana.

Okay, so I probably could've posted Prismatic Missile on the fire update (as well as every other update). Oh well.