Nov 23, 2007

Bad Status

Before I go off on tangents about what skills can do, a fundamental understanding of the game would be teh pwn. Here are the bad status effects in the RPG. There are a few other 'status', like grappled and passive for scripted battles. Below are the common ones.

Near Death: Characters who fall to 0 HP are rendered unable to fight. If the entire party is prone, the monsters eat you and you die. GAME OVER, GG. x_X

Poison: Deals 5% Max HP damage per turn, so this skill will kill any target in 20 turns. Unlike most RPGs, many bosses can be poisoned. Persists even after battle.

Venom: Deals 10% Max HP damage per turn, double that of poison. This status only lasts a few turns, but it will ruin your HP by then.

Silence: Disables all magic tech and skills that require voice (like Insult). Lasts 4-10 turns.

Disable: Disables all non-magic tech, such as weapon techniques. Lasts 4-10 turns.

Confuse: Randomly attack allies or self. The effect is cancelled if the subject takes damage or after 3-8 turns. Magic attacks don't break the confusion.

Bezerk: Randomly attack enemies with a 30% miss chance. There is a small chance that damage may cancel the status, otherwise, lasts 3-8 turns.

Stun: Subject losses next action. Stunned targets lose all evasion.

Paralyze: Disables all action. Lasts 3-8 turns.


Sleep: Disables all action. Lasts 4-10 turns or until the sleeper takes damage.

Blind: 70% miss chance with physical attacks. You can still use items, defend, and use magic tech. Lasts 4-10 turns.