Nov 22, 2007

Merchants

Most monsters you beat will drop some cash. Some monsters drop items (such as equipment or consumables) while others leave behind poachable items (like scales or pelts). You can also find cash in yellow treasure boxes. Great, riches, but it's no good unless you can actually spend it. So how does the merchant system work?

Most of the game play will take place far from cities. You can usually find TheDave during these random adventures; he sells basic healing items and a few pieces of equipment. From time to time, the party will visit various towns. Most towns have a blacksmith, an alchemist, a magic shop, and a fur trader. The blacksmith sells a huge assortment of equipment, even very expensive late game stuff. Blacksmiths also repair damaged armor, and some can improve regular armor. Most alchemists sell healing and restoration items, while some sell offensive throwable items. Magic shops have expensive magic items and spell scrolls for sale... bet you couldnt've figured that one out. Fur traders exchange monster items for practical items. You can sell scales/pelts/etc to any vendor, but you get a better deal if you wait until you can get them to the trader.

There are also several secret merchants that sell ridiculous items. They are only found in the most clever of awesome secret places. So far, none of the play testers have found such a vendor. Kahahahah...